![]() ![]() ![]() The solution can actually be used to target all handsets running under Android 1.5 and higher. It seems that the 1.6 part was a little confusing, as some might have considered the development tool as providing support only for the Android 1.6 version of the OS, which is not true. While the previous release came with the '1.6_r1' name, the new one is called only r3 (from revision 3). In other words, games built for the Android platform should become a little more appealing than before.Īt the same time, the Android developing team has also made some modifications in the name of the NDK. For samples using Android.mk build system with ndk-build see the android-mk branch. You can read more about the Android NDK from Google here, however this process is completely automated by OpenFL. The Haxe compiler uses its cpp target to compile your Haxe code for the LibSDL OpenGL library so that the Android NDK can then use this 'native-code' for your Android game. According to the Android Developers, applications aimed at Android 2.0 (API level 5) or higher are now able to directly access OpenGL ES 2.0 features, which offers graphics rendering control via vertex and fragment shader programs through the use of the GLSL shading language. Android SDK and NDK) or use existing installations. #ANDROID NDK OPENGL PORTABLE#Writing portable code OpenGL 2.x/OpenGL ES 2.0 using Android NDK. Using native OpenGL on an Android device. News, information and discussion about OpenGL development. A few of the topics covered are: Managing your native app's activity lifecycle. The OpenGL ES 2.0 support that the new development tool brings along can be seen as one of the most welcome feature of the Android NDK. From this page, you can download samples that provide a look at the NDK in action. To alleviate the problem, this NDK still provides the 4.2.1 binaries, which can optionally be used to build your machine code,â the blog post notes. The native tracing API provides the native equivalent of the android.os.Trace class in the Java programming language.âNote that the GCC 4.4.0 C++ frontend is more pedantic, and may refuse to compile certain rare and invalid template declarations that were accepted by 4.2.1. The third release of the NDK brings forth a series of appealing features, among which we can count OpenGL ES 2.0 support and Toolchain improvement, as well as a series of bug fixes and enhancements.Īccording to a recent post on the Android Developers Blog, the Android NDK r3 includes toolchain binaries refreshed with GCC 4.4.0, which is expected to generate a more compact and efficient machine code than the previous version (4.2.1). The latest development tool released into the wild for those who are building applications for Google's Android operating system is a new flavor of the Android Native Development Kit (NDK), which has just reached revision 3. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |